App Modernization

Product designVisual design

Enterprise ordering moved off phone calls and email threads into one Android app that non-technical buyers and sellers can use.

App Modernization: Enterprise ordering moved off phone calls and email threads into one Android app that non-technical buyers and sellers can use.

Overview

OrderDesk is an Android app that digitizes enterprise order management. Before it, orders were placed over the phone, catalogues went out by email, and tracking and price negotiation happened in email threads. We designed one app where people place, track and manage orders, simple enough for users who are not comfortable with technology.

Before and after: the old app on the left, the redesign on the right

The real problem

Enterprise order management was completely manual. Orders were placed and received over phone calls, catalogues were sent by email, and order tracking and price negotiation also lived in email.

The people doing this work were not tech-savvy. A digital tool would only replace the phone if it felt simpler than picking up the phone.

App Modernization: screens laid out on a board

What good looked like

  • Ordering, tracking and catalogues in one place
  • Simple enough for non-tech-savvy users
  • Test the concepts with users before high-fidelity design
Order list
Order details
Filter by
Finalize order

How I solved it

  1. Open questions, then structure

    We started with open-ended questions, then moved to planned research: interviews, surveys and one-to-one sessions with users and domain experts, empathy maps, and a look at competitors, both global and local. The detailed findings stay private under an NDA.

  2. Users mapped to needs

    We grouped the user base, then mapped each group to its pain points, expectations and the features it wanted. Enterprise business scenarios were indexed against those groups.

  3. Epics and personas

    Every action a user can take became an epic with its own design story. A prioritized list of epics, combined with a persona for each target group, defined the scenarios the app had to handle.

  4. Task flows to wireframes

    Key actions became user task flows: log in, search, forms, menu and profile. We moved from hand-drawn, low-fidelity wireframes to sketch-based high-fidelity wireframes we could put in front of users.

  5. Tested before pixels

    A/B tests compared options for exploring, browsing and placing orders, measuring ease of use and findability. Usability tests gave users a basic task list and measured task completion rate and time on task.

User task flow: log in, search, form, menu, profile
Sketch-based high-fidelity wireframes used for testing

What I designed

Dashboard at a glance

Overdue orders, purchase orders still waiting on the seller, and recent activity on the first screen.

Order list and details

Every order with its status, items and totals, filterable by status, time and seller.

Simple filters

Filter by product category, location or favourites, then one Apply button.

Checkout in the app

Choose a saved delivery address and finalize the order without a call.

Sign in
Dashboard

Key decisions

  • Test at the wireframe stage: low-fidelity tests were cheap and found usability problems before any high-fidelity work.
  • Lead with what needs attention: the dashboard opens on overdue and pending orders, not on a menu.
  • Fabric for analytics, because the team already had experience with it.

Outcome

  • The final wireframes became detailed high-fidelity mockups with real content, handed off to developers on Zeplin
  • After launch we tracked onboarding, time to complete key flows and task completion rates in Fabric
  • Next on the roadmap: logistics and payment features, and order management access for privileged users

What I learned

Cheap, low-fidelity tests with real users shaped the app more than any polished mockup could.

Credits

Role
UI/UX designer
Company
Client work (under NDA)
Year
2018
Platform
Android
Built with
Zeplin, Fabric

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